歴史 BACKGROUND
1957: The Second World War comes to an end with the surrender of the Allied Forces. The Empire of Japan assumes control of the former United States.1997: Manhattan island becomes an open-air prison for criminals, enemies of the empire, and mutant animals created by fallout from nuclear weapons used during the war. It is placed under the command of Colonel Oroku Saki, known to prisoners as "the Shredder."
2017: You are now an inmate of Prison Island NY-1.
土地の上に LAY OF THE LAND
A huge seawall isolates the island, erected on the far sides of the Hudson, Harlem, and East Rivers. The water and bridges are mined. Police air drop basic supplies every so often, which often incites a feeding frenzy among the inhabitants. Basic weapons are abundant, but even military-grade firearms and ammunition seem to leak into the prison. Rumors suggest the police themselves smuggle them in, hoping the prisoners destroy each other.Glorified street gangs have carved out petty fiefdoms for themselves. The major players:
- The Foot: Ruled by the Duke of New York from the World Trade Center, they control the Financial District, much of Lower Manhattan, and Midtown. The Foot is notoriously human supremacist, subjugating mutants wherever possible. Their rallying cry is, "Feet over paws!" The Duke's main advisor, Brain, operates out of the Public Library.
- The Riffs: These mutant rights fanatics have wrested much of Gramercy Park and surrounding blocks from the Foot. Cyrus, their leader, is a mutant mole who can often be seen on the front lines in (faux) leather jacket and beret, shouting, "Can you dig it?"
- The Rogues: A notoriously shifty gang who currently hold sway over much of Chelsea thanks to an uneasy truce with the Foot. Their main claim to fame is control of Madison Square Garden, where they host gladiatorial matches.
- The Lizzies: A self-styled "tribe" of primitivist Amazons, mostly mutant reptiles and all female, who control the Lower East Side. They love to hunt outsiders, particularly the warm-blooded ones.
- The Furies: This gang prowls Central Park decked out in sports gear, divided up into rival "teams" who compete to see how much loot they can score each night.
- The West Side Republic: Founded by political dissidents, they've set up a sort of "government" on the Upper West Side modeled after the old United States. The barter town they've set up at Lincoln Center is the biggest on the island and draws traders from across Manhattan. Recently, the Duke has decided he wants the market for himself, and has launched an all-out assault on the Republic.
North of that lie only tiny gangs and unclaimed territory. Rumors swirl of highly trained vigilante bands, AI mech-constructs, and other fantastic Japanese tech and dangerous experiments buried among the city ruins.
The police mostly allow the turf wars to play out unchecked, but they crack down fast if they suspect any escape attempt or other action that could endanger the empire. They employ:
Semi-autonomous surveillance drones
Anthro-mechs, the first to investigate possible threats
Panzer cop death squads usually follow
始動装置 STARTING EQUIPMENT/CHARACTERISTICS
最高の能力スコアを持つマッチヒットポイント
Match hit points with highest ability score:
1 HP | 2 HP | 3 HP | 4 HP | 5 HP | 6 HP | |
3-9 | sniper rifle (d10) 3d6 ammo flak armor (2) | mutant bird Fly Talons (d6) 2 molotov cocktails (d8) | psychic mind attack (d4) lift small objects leather jacket (1) | pistol (d6) 3d6 ammo flashbang | katana (d8) Smoke bomb shovel | mutant animal brute strength (d6) |
10 | knife (d6) 2 grenades (d10) flak armor (2) | submachine gun (d8) 3d6 ammo leather jacket (1) | silenced pistol (d6) smoke bomb night vision goggles | 2 pistols (d8) 2d6 ammo carrier pigeon | bat (d6) 6 shuriken (d4) Walkie talkies | Sai (d6) Can of gasoline |
11 | Psychic read minds trained monkey Pistol (d6) | mutant animal natural armor (2) sai (d6) Pet boa constrictor | shotgun (d8) 2d6 ammo generator | assault rifle (d8) 2d6 ammo radio | bo staff (d6) molotov cocktail (d8) jewelry | Pipe (d6) Flashlight net |
12 | assault rifle (d8) 3d6 ammo Leather jacket (1) blowtorch | bat (d6) 2 molotov cocktails (D8) loyal dog | bo staff (d6) smoke bomb binoculars | nunchaku (d6) 6 shuriken (d4) Boom box | revolver (d6) 2d4 ammo | Bat (d6) Land mine (d8) |
13 | submachine gun (d8) Mech pilot Motor oil | shotgun (d8) 2d6 ammo Smoke bomb | pistol (d6) 2d6 ammo Land mine (d8) | mutant animal natural armor (1) Bow (d6) 2d6 arrows | bow (d6) 2d8 arrows lantern | Knife (d6) ramen |
14 | mutant bird fly Katana (d8) | mutant animal climb knife (d6) | Hockey stick (d6) net | Bo staff (d6) rope | mutant animal claws/fangs (d6) | Martial arts (d6) Land mine (d8) |
15 | Shotgun (d8) 2d6 ammo toolkit | bow (d6) 2d6 arrows Can of gasoline | Nunchaku (d6) Motor oil | mutant animal claws/fangs (d6) liquor | hockey stick (d6) hockey mask | martial arts (d6) twinkies |
16 | 2 pistols (d8) 2d6 ammo Walkie talkies | mutant animal (claws/fangs d6) | bat (d6) flashlight | chain (d6) toolkit | knife (d6) binoculars | cricket bat (d6) watch |
17 | Knife (d6) 2 smoke bombs | Sai (d6) Pots and pans stove | pipe (d6) rope | martial arts (d6) liquor | brass knuckles (d6) scarred | martial arts (d6) mute |
18 | sentient robot interface with machines armored (2) | chain (d6) Six pack beer | martial arts (d6) jewelry | mutant animal swim Jaws (d6) | martial arts (d6) matches | Snake Plissken |








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